VER1.1.27
latest

Your spells now light up your real room

Top-down view of a living room surrounded by a ring of monsters, lit by a glowing spell

Light on your walls

  • The bolt in your fist glows in its own colour, and every shot drags a pool of light across your real walls and furniture
  • A clap floods the whole shield sphere with light. Bomb blasts, perk detonations and lava pools light the room too
  • Familiars carry their own light, and portals flash when they open and when something comes out

Portals you can look into

  • Behind the portal ring there is depth now: a starfield running three metres deep instead of a black disc
  • Enemies walk out through the window, half the body already in your room and half still inside the portal
  • The window matches the spinning particle ring exactly, and its soft edge fades into your wall

Lava that behaves like lava

  • Void zones are rounded pools with volume, each with its own living outline, instead of flat identical discs
  • Lava pours down the edge of your table instead of sinking into it, and damage follows the shape you actually see

Learning the game

  • The tutorial sandbox is gone. You learn on the real first five waves, one gesture per wave, and you keep the experience and perks you earn
  • Dying there restarts that same wave instead of ending the run

Also fixed

  • The freeze on your first kill after launch
  • Enemies stepping out of a portal twice
  • Mana crystals and projectiles disappearing behind furniture
  • The ring on the Wave Done panel breaking at its corners
This update needs visionOS 27. If you stopped before wave 6, the game asks you to run the new tutorial once: your talents, experience and records stay exactly where they are.
VER1.1.0

The battle no longer has to end. Endless Mode is here

Endless Mode

  • Beat the 20-wave campaign, then keep going: the waves never stop, and how far you get is the score
  • 18 perks to buy between waves, from freezing sprays and prism bolts to turning a slain enemy into your ally
  • Enemies and portals drop crystals to spend on perks. The rarer the perk, the steeper the price
  • Wave checkpoints: when a run ends, restart deep in the run instead of from wave one
  • A proper briefing before each run: read the rules, grab free starter perks, then step through

In your language

  • Full localization in French, German, Japanese, Korean, Traditional Chinese and Arabic

Also new

  • Optional reminders when a new wave checkpoint unlocks
  • More soundtracks, rotating at wave boundaries
  • Spells ricochet off your real walls
  • Enemies hop over furniture instead of getting stuck
  • Fixed hits that could register twice, plus a new loading screen and dozens of smaller fixes
Endless Mode is our answer to what comes after wave 20. Keep telling us what to build next: we read every review. Season 1 is still on the way.
VER1.0.2

Enemies got smarter. Your basic attack got more reliable

Combat

  • Better hand tracking on the basic attack
  • Reworked enemy pathfinding, movement and attacks
  • New enemies waiting in the later waves
  • Rebuilt portal spawning

Balance and polish

  • Reworked Hard mode
  • Retuned wave balance across a full run
  • Smoother UI between waves
Thanks to everyone who wrote about mana collection and base attack. The new hand tracking should make that much easier. Keep telling us what to fix, we read every review. Season 1 is in development.
VER1.0.1

New enemies and a balance pass

In this update

  • New enemies
  • New enemy pathfinding system
  • New effects
  • Optimization
  • Enemy wave improvements
  • Balance update
  • Minor fixes

that's every page of the spellbook so far